hi prog,
beliive me , it's easier for me to make a new channel editor - eg a new progdvb version.
greatest respect to your work
the structure alone would not be enough, i had to add extra fields also.
and then i had only to change the "open" and "save" and "import" functions.
but normally, i work on "open" the channel.dat through, and the lenght is also in the database.
and what is to long, this i saved in an extra field(so it was hole the time compatible, if it is append to the end.
but now some parts in the middle.
anyway, i'll find a solution to stay compatible to old and new versions.....
but one question.
normally, if you changed the struct of channellist, then you gave a new number (ex: 114,115,116) . is this now the same number as the old one ?
on channellist it was in past and on the new version the same ???
const int StorageFileHeaderVer =114;
###############################
on channellisttree there is a new number, but no changes in tree struct ??
old version:
const int ChannelTreeHeaderVer =106;
new version
const int ChannelTreeHeaderVer =107;
very interessing .... .hmm
normally i had think, that the channellist struct is changed and also there it got a new number - but i looks like exact backward ????
cu camel